Development

Yes, there's nothing for nothing, and when TH was created with many free tools, we have to equip ourselves a little!

Phase 1:

exploit common resources with the current TH, define the exact development need. (in progress - planned for mid-March developed) (it's free^^)

Phase 2:

Create a scalable system (we start with two teams and plan to reach 6 to represent each planet) - develop the team system and data extraction without counting non-registered players (target April) (150K TLM for 60H of dev)

Phase 3:

create with the team each bonus / penalty of each land - create an additional lore for each type of land and each planet in order to obtain unique paths for each game (target may) (50K TLM)

Phase 4:

launch the project , make live test (around 5K tlm per month for the site, hosting, the thing that allows you to extract the data without being blocked which are currently supported by the team)

Phase 5:

Bonus to allow the TH to exist no matter what, purchase of a land and boost to allow to have an entry of TLM available in order to pay the induced costs and the rewards to the players, if possible reinvestment in order to allow a budget balance) this land will be used for the final in order to collect the % of commission

Extra:

Improve the treasure hunter discord bot with commands to be able to follow the evolution of the treasures, and even allow the winners to create the path choices for the next treasures... but we're not there yet!

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